Yokocho Scene
For this project, I challenged myself to create a realistic scene with dynamic lighting while developing my familiarity with Unreal Engine 5 and Substance Designer….
For this project, I challenged myself to create a realistic scene with dynamic lighting while developing my familiarity with Unreal Engine 5 and Substance Designer….
This was one of the first hard surface models I created in 3DS Max almost a decade ago, and I challenged myself to follow the…
In July of 2020, I was given the opportunity to flesh out some of the character creation options for the UDX Interactive game, Wheel of…
I started designing this shoe because my griptape was always shredding my laces. I figured if you had a suede panel that ran overtop of…
This character was my first attempt at sculpting a realistic character in zBrush. The clothes were created in marvelous designer to simulate fabric. All of…