About


Profile

I am an enthusiastic and driven 3D artist with professional experience in producing high-quality
3D models. I have a strong eye for design and composition, and I am very detail-oriented. As a
proactive team player, I have a proven track record of advancing and adapting to multiple roles.
I bring valuable skills and disciplines from my experience in managing a successful team in the
printing industry and am eager to utilize those skills, along with innovative problem-solving and
cutting-edge technology, to create the games of the future.


Experience

The Printing House Ltd.

Assistant Manager (2023-2024)

• Led successful teams of project advisors, creative designers, and production specialists to
deliver high-quality printing projects on time and within budget
• Built strong relationships with clients, vendors, and internal teams to ensure a seamless
workflow and exceptional results
• Analyzed workflows and implemented new systems to streamline processes

3D Specialist / Creative Designer / Project Advisor (2018-2023)

• Utilized zBrush for polygon modeling and sculpting; as well as 3D scan/photogrammetry
clean-up to produce high-quality models for 3D printing
• Produced complex, hard-surface models and mechanical parts in Solidworks
• Worked with cutting-edge software and technology to capture high-detail 3D scans
• Efficiently prioritized and managed multiple projects simultaneously through quoting,
design, production, and delivery stages to meet tight deadlines
• Accurately estimated timelines and provided clients with breakdowns in 15-minute intervals
to stay within design time budgets

UDX Interactive – Wheel of Fate

3D Modeler – Contract (July-September 2020)

• Conceptualized varied hair, horn, and feather styles, thematically and visually aligned with the background lore and style of each playable race.
• Modeled male and female versions of each style in 3DS Max, and created hand painted textures in Substance Painter to match the visual style and colour palettes of each character.
• Skinned all hairstyles onto existing character rigs.

School of Hospitality & Tourism Management, GBC – Hotel Simulator 2.0

Environment Artist (2016)

• Modelled high and low poly, hard surface and organic props with 3DS Max, and ZBrush.
• Created PBR texture sets within Photoshop.
• Produced optimized modular environment pieces with tiling textures, and detail maps.
• Constructed game levels within Unity 3D, and integrated all objects, textures, and materials.
• Worked closely with the team programmers to write new shaders for improved texture blending.
• Researched and developed new techniques for optimisation

Ruckus Games – Fight Those Fires

3D Artist (2015-2016)

• Developed poly-optimised environment assets, props, and structures using 3DS Max.
• Painted stylised textures in Photoshop.
• Applied critical thinking in team meetings to discover solutions to graphical and gameplay oriented issues.


Education

George Brown College (Ontario Advanced Diploma)

Game Development, Specialization in Modeling (2014-2017)

• Awarded the Deans Award of Excellence for achievement of the highest GPA in the Game Development program
• Participated in Global Game Jam 2016


Skills

Effective Communicator
High Level of Initiative
Adaptable Fast Learner
Efficient and Organized
Analytical Problem Solver
Collected and Level-headed

Technical Skills

3D Applications: 3DS Max, ZBrush, Maya
Graphics Applications: Adobe CC Suite, Substance Painter, Substance Designer, Marvelous Designer
Game Engines: Unity 3D, Unreal Engine 4
Traditional Art: Drawing, Sculpting

Awards

1994 – New Hamburg Man of the Year

2006 – Best Hockey Hair

2007 – Best Runescape Player

2018 – Opened a Pita Without Ripping it. Even a little bit.