Colt M1892

This was one of the first hard surface models I created in 3DS Max almost a decade ago, and I challenged myself to follow the reference image as closely as possible.

It was a good experiment in baking normal details of complex hard surface shapes, and I learned a lot about keeping my topology clean to avoid artifacts. It was also my first time playing with Substance Painter for texturing. It’s amazing how quickly SP allows you to generate a basic texture like this with some dust and grunge.

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