Wizard’s Tower Breakdown
This scene’s inspiration was capturing the whimsical fantasy style of games like Runescape, Magicka, and World of Warcraft. I sketched this initial concept art in…
This scene’s inspiration was capturing the whimsical fantasy style of games like Runescape, Magicka, and World of Warcraft. I sketched this initial concept art in…
I created this Skateboard Prop in 2016 as part of a VR skateboarding project. Due to the technical constraints of VR platforms at the time,…
Inspired by the upcoming remake of Prince of Persia: The Sands of Time, I decided to create a level with simple platforming mechanics, set inside…
For this project, I challenged myself to create a realistic scene with dynamic lighting while developing my familiarity with Unreal Engine 5 and Substance Designer….
This was one of the first hard surface models I created in 3DS Max during my second year at George Brown College in 2015. The…
In July of 2020, I was given the opportunity to flesh out some of the character creation options for the UDX Interactive game, Wheel of…
I started designing this shoe because my grip tape was always shredding my laces. I figured if you had a suede panel that ran overtop…
This character was my first attempt at sculpting a realistic character in zBrush. The clothes were created in Marvelous Designer to simulate fabric. All the…