This character was my first attempt at sculpting a realistic character in zBrush. The clothes were created in Marvelous Designer to simulate fabric. All the low-poly meshes were made in 3DS max, and the texturing was all done in Substance Painter.
This character was my first attempt at sculpting a realistic character in zBrush. The clothes were created in Marvelous Designer to simulate fabric. All the low-poly meshes were made in 3DS max, and the texturing was all done in Substance Painter.