Profile
I am an enthusiastic and driven 3D artist with professional experience in producing high-quality
3D models. I have a strong eye for design and composition, and I am very detail-oriented. As a
proactive team player, I have a proven track record of advancing and adapting to multiple roles.
I bring valuable skills and disciplines from my experience in managing a successful team in the
printing industry and am eager to utilize those skills, along with innovative problem-solving and
cutting-edge technology, to create the games of the future.
Experience
The Printing House Ltd.
Assistant Manager (2023-2024)
• Led successful teams of project advisors, creative designers, and production specialists to
deliver high-quality printing projects on time and within budget
• Built strong relationships with clients, vendors, and internal teams to ensure a seamless
workflow and exceptional results
• Analyzed workflows and implemented new systems to streamline processes
3D Specialist / Creative Designer / Project Advisor (2018-2023)
• Utilized zBrush for polygon modeling and sculpting; as well as 3D scan/photogrammetry
clean-up to produce high-quality models for 3D printing
• Produced complex, hard-surface models and mechanical parts in Solidworks
• Worked with cutting-edge software and technology to capture high-detail 3D scans
• Efficiently prioritized and managed multiple projects simultaneously through quoting,
design, production, and delivery stages to meet tight deadlines
• Accurately estimated timelines and provided clients with breakdowns in 15-minute intervals
to stay within design time budgets
UDX Interactive – Wheel of Fate
3D Modeler – Contract (July-September 2020)
• Conceptualized varied hair, horn, and feather styles, thematically and visually aligned with the background lore and style of each playable race.
• Modeled male and female versions of each style in 3DS Max, and created hand painted textures in Substance Painter to match the visual style and colour palettes of each character.
• Skinned all hairstyles onto existing character rigs.
School of Hospitality & Tourism Management, GBC – Hotel Simulator 2.0
Environment Artist (2016)
• Modelled high and low poly, hard surface and organic props with 3DS Max, and ZBrush.
• Created PBR texture sets within Photoshop.
• Produced optimized modular environment pieces with tiling textures, and detail maps.
• Constructed game levels within Unity 3D, and integrated all objects, textures, and materials.
• Worked closely with the team programmers to write new shaders for improved texture blending.
• Researched and developed new techniques for optimisation
Ruckus Games – Fight Those Fires
3D Artist (2015-2016)
• Developed poly-optimised environment assets, props, and structures using 3DS Max.
• Painted stylised textures in Photoshop.
• Applied critical thinking in team meetings to discover solutions to graphical and gameplay oriented issues.
Education
George Brown College (Ontario Advanced Diploma)
Game Development, Specialization in Modeling (2014-2017)
• Awarded the Deans Award of Excellence for achievement of the highest GPA in the Game Development program
• Participated in Global Game Jam 2016
Skills
Effective Communicator
High Level of Initiative
Adaptable Fast Learner
Efficient and Organized
Analytical Problem Solver
Collected and Level-headed
Technical Skills
3D Applications: 3DS Max, ZBrush, Maya
Graphics Applications: Adobe CC Suite, Substance Painter, Substance Designer, Marvelous Designer
Game Engines: Unity 3D, Unreal Engine 4
Traditional Art: Drawing, Sculpting
Awards
1994 – New Hamburg Man of the Year
2006 – Best Hockey Hair
2007 – Best Runescape Player
2018 – Opened a Pita Without Ripping it. Even a little bit.